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I’m a digital artist and interactive systems designer working between China and France, and I used to lead online-education content.
From 2019 to 2023 in China, I produced commercial 3D, VFX, advertising visuals and course videos, running the full Cinema 4D / Blender → After Effects / Premiere Pro pipeline on my own, while also delivering e-commerce visual assets for brands.
After moving to France, I joined the Master’s in “Création contemporaine et nouvelles technologies / Arts numériques” at Université Jean Monnet, where I focus on an AR solar-system project, the sensor-based water-pump installation “Touch the Flow of Life”, and Unreal Engine interactive demos; I also take part in exhibition setup, audience mediation and artwork presentation for cultural projects in Saint-Étienne.
My work has been recognized with a 2022 Silver Award and a 2021 Special Award at the Busan International Art / Media Festival (BIAF), and I hold the NACG “Digital Art Applied Technology – Film & TV VFX Designer” certificate (2021), which backs up my experience in digital imagery and interactive installations.
In parallel, I run EU → China cross-border import projects for beauty and health products, where I handle 3D product visualization and UI implementation for brand / e-commerce sites, bringing the interaction and storytelling methods from my art projects back into product communication.
Recognitions
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